Portland, Oregon, United States
Product Support Specialist, Autodesk
I have been an artist all my life, and before working with Autodesk, I was in the entertainment industry creating art assets for video games. I believe that creativity is a super powerful form of expression, and am very excited to help other artists create amazing things.
I went to art school from 2007 and graduated in 2011.
I used to work in product rendering using Maya, from 2011-2014, displaying products made by Nike, Addidas, Hurley, Taylormade, John Deere etc. I have also made 3D Game assets.
From there I went on to create 2D assets for mobile games from 2015-2018, helping create animations and designing multiple mobile games as a contractor.
I started working with Autodesk as a technical support specialist in April 2018, and am excited to help anyone out with their 3D or 2D design questions.