Hagen Deloss

Portland, Oregon, United States

Product Support Specialist, Autodesk

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I have been an artist all my life, and before working with Autodesk, I was in the entertainment industry creating art assets for video games. I believe that creativity is a super powerful form of expression, and am very excited to help other artists create amazing things.

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I went to art school from 2007 and graduated in 2011.

I used to work in product rendering using Maya, from 2011-2014, displaying products made by Nike, Addidas, Hurley, Taylormade, John Deere etc. I have also made 3D Game assets.

From there I went on to create 2D assets for mobile games from 2015-2018, helping create animations and designing multiple mobile games as a contractor.

I started working with Autodesk as a technical support specialist in April 2018, and am excited to help anyone out with their 3D or 2D design questions.

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Available for:
Video Call
In Person

Interests:

3DS Max, community engagement, Maya, stop motion, illustration